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Reading Discussions:
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1. Timothy Sullivan (tsulliva@gsd.harvard.edu), Tangible Bits
2. Stefano Andreani (andreani@gsd.harvard.edu) Digital Culture in Architecture, ,
3.Catherine Winfield (winfield@mit.edu), What is Interaction? Are There Different Types? Print-Ready Reading
4. Matías Imbern (mimbern@gsd.harvard.edu) The Architectural Relevance of Cybernetics
5. Qi Su (qsu@gsd.harvard.edu) Immanent Domain Pervasive Computing and the Public Realm
6. Christian Ervin (cervin@gsd.harvard.edu) The Poetics of Augmented Space: Learning from Prada [PDF]
7. Ted Diehl (tdiehl@gsd.harvard.edu)
Sousveillance: Inventing and Using Wearable Computing Devices for Data Collection in Surveillance Environments
8. Jose Luis Garcia del Castillo (jgarciad@gsd.harvard.edu) - The Architectural Relevance of Gordon Pask
9. Matthew Conway (mconway@gsd.harvard.edu), Forms of Time and of the Chronotope in the Novel
10.Stephanie Saltzman (saltzman@gsd.harvard.edu), The Computer for the 21st Century
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Casestudies:
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1. Timothy Sullivan (tsulliva@gsd.harvard.edu) Terra Nullius :
1-1 Australia
1-2 Birndiwirndi - Worlds apart
1-3 24 hr Panorama
1-4 years
1-5 1945-1998
1-6 Atom man
1-7 Chernobyl
1-8 wastelands
1-9 cameraTrap
1-10 Panopticon

2. Stefano Andreani (andreani@gsd.harvard.edu) The dis-appearance of Technology and re-appearance of Nature, ,
2-1 Cloudscapes, by Transsolar + Tetsuo Kondo architects
2-2 Hylozoic Ground, by Philip Beesly and Rachel Armstrong
2-3 H.O.R.T.U.S., by ecoLogicStudio
2-4 Warped, by Matthew Hume
2-5 Interactive Curtain, by Hyperbody
2-6 Reef, by Rob Ley
2-7 Shoal, by Troika
2-8 Techno-Naturology, by Elain Ng yan Ling
2-9 Micro Synergetics, by Sascha Bohnenberger
2-10 Still Life, by Scott garner
:

3. Shadows by Catherine Winfield, winfield@mit.edu Print-Ready Case-Study
Research Theme's Short Abstract (250 words) :
Shadows appear and disappear based on environmental light conditions. During their temporal existence shadows provide time and spatial information, they provide a sense of depth, define the geometry of our environment and can inform us about time of day, even seasonal changes. The ability to perceive ourselves and our surroundings is based on our shadows, when our shadows are mimicked or manipulated our ability to gather information from our surroundings disappears
01. Shadowplay by Kyle McDonald
02. Augmented Shadow by Joon Y. Moon
03. Streams and Flows commissioned by Stavanger, DK
04. Shadow Bag by Scott Sona Snibbe
05. Curious Creatures by Jimmy McGilchrist
06. Shadowing by Pipo Tafel
07. Real Life is Rubbish by Tim Noble and Sue Webster
08. Body Movies by Rafael Lozano-Hemmer
09. Shadow 3 by Shilpa Gupta
10. Letterheads by Simurai


4. Matías Imbern (mimbern@gsd.harvard.edu) The Beauty of Ephemeral
Reflection:
01. 4 Beams
02. AIDS Memorial - Infinite Forest
03. Serpentine Gallery Pavilion 2009
Lightness:
04. Balloon
05. Magic Table
06. KAIT Workshop
Light Effects:
07. Breaking the Edge
Chemical Reaction:
08. Bar 89
Blurry Boundaries:
09. UK Pavilion Expo Shanghai 2010
10. Museum of Art Glass Pavilion in Toledo
Subtle Movement:
11. Electronic Origami: Input/Output blintz folding
12. Animated Vines

5. Architecture of Memory by Ted Diehl, tdiehl@gsd.harvard.edu
link to PDF Print-Ready Format
MEMORY OF A SPACE
01. 9/11 Memorial
02. Hypercube
03. Eraser
04. Resounding Arches
05. All Those Vanished Engines
MEMORY OF A MOMENT
06. Ephemeral Memorials
07. Shifting Time
08. Footsteps Canon
09. Echo Evolution
MEMORY OF A PERSON
10. Vietnam Veterans Memorial
11. Ise Grand Shrine
12. The Memory Machine


6. Dereliction by Jose Luis Garcia del Castillo, jgarciad@gsd.harvard.edu

Research Theme:

In architecture, as buildings are objects created by man, they are usually erected to be inhabited by man. It is in their full use and maintenance that architecture stands at its greatest splendor. Or at least, that is the most accepted convention. But, although architecture is meant to be lived, there are plenty of reasons that can break this relation: obsolescence, budget, comfort, disaster, fear... all of them making the building not apt for its purpose anymore, and hence leading to one of the most interesting states in architecture: dereliction. This research will go through a variety of case studies where the disappearance in architecture is manifested in the presence of time and the absence of humans.
01. Project Name02. Project Name03. Project Name

01. Assorted works, by Thomas Jorion
02. 'The world without us', by Alan Weismann + 'Life after people', by The History Channel
03. Assorted paintings, by Caspar David Friedrich
04. 'Bank of England' (London, UK), by Joseph Gandy
05. Tomb Raider series, by Eidos Interactive
06. Brion Cemetery (near Firenze, IT), by Carlo Scarpa
07. Convento do Carmo (Lisbon, PT) + Old Town of Belchite (Zaragoza, ES) + Jedburgh Abbey (Jedburgh, UK)
08. Ruinenberg (Postdam, DE), by Frederick the Great
09. Industrial Mining Legacy (Linares, ES)
10. Old Yugoslavian Republic monuments (various locations, YU), by Josip Tito
11. Michigan Theater (Detroit, US), by Rapp & Rapp


9. Christian Ervin (cervin@gsd.harvard.edu) Entropy [PDF]
9-1. Chocolate Bunny by Lernert & Sander
9-2. Disintegration Loops by William Basinski
9-3. Digital Decay by Claire L. Evans
9-4. Lossless by Rebecca Baron & Douglas Goodwin
( Mandala Destruction )
9-5. I Am Sitting In A Room by Alvin Lucier
9-6. Eroded Man Series by Kim Keever
9-7. The Class of 1988 & The Class of 1967 by Jason Savalon
9-8. Toshi Shibata
9-9. The Nazca Lines
9-10. Roundup Ready System by Monsanto

10. Disappearance by Stephanie Saltzman, saltzman@gsd.harvard.edu
01. Tape Recorders by Rafael Lozano-Hemmer
02. One Hundred and Eight by Nils Volker
03. Projection One by Andrew Payne and Eddy Man Kim
04. Grasp Pendulum by ART+COM
05. Glass Box by Jussi Angesleva
06. Body Scanner by Jussi Angesleva
07. Cityscape by Legoman and Mandril
08. Mecaniques Discursives by Legoman and Fred Penelle
09. What'll It Take by Graham Coxon and Ninian Doff
10. Burberry Fashion Show Beijing 2011
11. Air France Commercial by Michel Gondry

11. Object Play: Environment Object Scale by Matthew Conway, mconway@gsd.harvard.edu

01. 8-Bit Invader by Pavel Novak
02. Bubbles by Material & Application
03. Dune 4.2 by Studio Roosegaarde
04. E-Static Shadows by Zane Berzina
05. Scenocosme by Gregory Lasserre & Anais met den Ancxt
06. Turntable Rider by Cogoo
07. Audio Cubes by Percussa
08. Wearable Absence by Barbara Layne
09. Intimacy 2.0 by Studio Roosegaarde
10. Performative Ecologies by Ruairi Glynn

12.Designed Chronologically Emergence by Qi Su, qsu@gsd.harvard.edu [Scribd]

01.BLUR
02.Spidernethewood
03.Hybrid Muscle
04.Sound Architecture
05.A history of the sky
06.Winchester House
07.Sagrada Familia
08. Nature is the best designer
09. Touch Me
10. Starry Night

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Design Project:
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1. #8, Tim Sullivan (tsulliva@gsd.harvard.edu), Christian Ervin (cervin@gsd.harvard.edu),numberEight
2. Traces, Catherine Winfield (winfield@mit.edu), Theodore Diehl (tdiehl@gsd.harvard.edy), Traces Print-Ready Design
3. Gradus Resonare, Matthew Conway (mconway@gsd.harvard.edu), Stephanie Saltzman (ssaltzman@gsd.harvard.edu), Gradus Resonare
4.(In)visible beauty, Matías Imbern (mimbern@gsd.harvard.edu), Qi Su (qsu@gsd.harvard.edu)
5. Manifold Warp, by Jose Luis Garcia del Castillo (jgarciad@gsd.harvard.edu) & Stefano Andreani (andreani@gsd.harvard.edu)
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