Traces

Traces aims to play with illusions of self through unique participatory media. Through the use of video and sound, one’s grasp on depth, light directionality, and time is altered. As we traverse space we leave pieces of our occupation—reminders of our presence there. Footsteps, foot prints, smoke and shadows are all temporal reminders of human presence. Simultaneously these imprints are spatial signifiers. Footsteps can inform occupants of materiality, depth and distance. Shadows indicate time, season and depth. This project aims to acknowledge and capture those Traces. Using a Kinect sensor, a person’s silhouette is recorded as he passes through a hallway. This silhouette is then projected with a delay. The delay is intended to create a disconnect between the person’s actual shadow and projected shadow, a moment of pause or disorientation. As the next person then passes through the installation they create a ripple in this delay. Each subsequent occupant then extends the delay so that when 6 people pass through the installation there is an entire disconnect between the first occupant and their projected shadow. Similarly, footsteps are recorded and played back at varying speeds. Therefore, there is an echo in the shadow and footsteps of previous occupants and a disconnect of time due to the varying delay and speeds. It was with design intent that the installation occurred in the hallway. The goal was to capture as many passersby as possible. Additionally, the hallway provided for a naturally echoed experience. The goal was that the projected footsteps were significantly distorted by the space in which they were experienced.
 * Project Name:** Traces
 * Project Credits: Catherine Winfield**
 * Project Brief Description:**

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